
Haze
Environments720 tris
Pack of the Tiny Glade meadow kit Warm pastel masonry, meadow and lanterns. A soft, bright set for gardens, holdings and the quiet corners between them. Ships its own terrain.
Take Tiny Glade meadow from the table to your scene. Keep its record with it.
The stage must finish drawing before measurements, part switches and the ES module are available. If it cannot draw, reload or try a WebGL-enabled browser.
Save the ES module beside your scene. Its factory rebuilds this static snapshot, with the current knobs and visible parts already baked.
// Record: /api/kits/tiny-glade-meadow
// Baked knobs: {}
import createPiece from "./tiny-glade-meadow.mjs";
scene.add(createPiece());Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Export the exact object on the table, including its current knobs and visible parts. The binary scene is reloaded with GLTFLoader before your browser saves it.
// Record: /api/kits/tiny-glade-meadow
// Baked knobs: {}
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const { scene: piece } = await new GLTFLoader().loadAsync("./tiny-glade-meadow.glb");
scene.add(piece);Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Save the same ES module beside this component, then mount it inside your React Three Fiber Canvas. The snapshot is static, not an animated rig.
// Record: /api/kits/tiny-glade-meadow
// Baked knobs: {}
import { useMemo } from "react";
import createPiece from "./tiny-glade-meadow.mjs";
export function Piece() {
const object = useMemo(() => createPiece(), []);
return <primitive object={object} dispose={null} />;
}Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Export the GLB, save the file into your Godot project and let the editor import it. This is an import recipe, not a checked engine result.
# Record: /api/kits/tiny-glade-meadow
# Baked knobs: {}
# Requires tiny-glade-meadow.glb from the GLB file tab.
var piece = preload("res://models/tiny-glade-meadow.glb").instantiate()
add_child(piece)Instructions; not yet tested on this engine · No engine import proof is claimed.
Export the GLB, place the file in StreamingAssets and install glTFast. Call this method from an existing MonoBehaviour; keep Unity's metre scale.
// Record: /api/kits/tiny-glade-meadow
// Baked knobs: {}
// Requires tiny-glade-meadow.glb from the GLB file tab.
async System.Threading.Tasks.Task LoadPiece() {
var gltf = new GLTFast.GltfImport();
var path = System.IO.Path.Combine(
UnityEngine.Application.streamingAssetsPath, "tiny-glade-meadow.glb");
if (await gltf.Load(new System.Uri(path).AbsoluteUri))
await gltf.InstantiateMainSceneAsync(transform);
else UnityEngine.Debug.LogError("Meshsmiths import failed");
}Instructions; not yet tested on this engine · No engine import proof is claimed.
Read our brief, then ask the HTTP tool bridge for the record. The bridge handles tools/call; full MCP sessions and editor clients have not been tested.
BASE=""
# Preserve these knob values: {}
curl -fsS "$BASE/prompt.txt"
curl -fsS -X POST "$BASE/api/mcp" -H 'Content-Type: application/json' -d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"get_kit","arguments":{"id":"tiny-glade-meadow"}}}'Instructions; not yet tested on this engine · HTTP bridge only, not a full MCP client integration.
HTTP bridge documentation · Our agent brief · Read the real record
Snapshot exports keep current knobs and visibility, but not animations. Public inspection does not grant distribution rights. Read the licence.
Counted from the catalogue as this page loads.
$29
66 pieces · 122,078 triangles
Not for sale 7 of 66 pieces are released for download, so this pack cannot be bought. Every piece you can download is listed on its own page.
Only what is counted or checked for this kit is listed here.
Every part of the kit, 66 in all, with its triangle count and showcase tier.

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments1,612 tris · measured

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments3,108 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments720 tris

Environments1,997 tris

Environments720 tris

VFX-web720 tris

VFX-web720 tris

VFX-web720 tris

VFX-web720 tris

Props18,943 tris

Props10,212 tris

Props9,118 tris

Props7,206 tris

Props9,356 tris

Props9,546 tris

Props11,552 tris