Reading hall floor tile
Environments164 tris
A collapsed archive half choked in silt: scrollcases, lecterns and lamp niches on a 2 m grid.
Take Buried library from the table to your scene. Keep its record with it.
The stage must finish drawing before measurements, part switches and the ES module are available. If it cannot draw, reload or try a WebGL-enabled browser.
Save the ES module beside your scene. Its factory rebuilds this static snapshot, with the current knobs and visible parts already baked.
// Record: /api/kits/ruins-buried-library
// Baked knobs: {}
import createPiece from "./ruins-buried-library.mjs";
scene.add(createPiece());Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Export the exact object on the table, including its current knobs and visible parts. The binary scene is reloaded with GLTFLoader before your browser saves it.
// Record: /api/kits/ruins-buried-library
// Baked knobs: {}
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const { scene: piece } = await new GLTFLoader().loadAsync("./ruins-buried-library.glb");
scene.add(piece);Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Save the same ES module beside this component, then mount it inside your React Three Fiber Canvas. The snapshot is static, not an animated rig.
// Record: /api/kits/ruins-buried-library
// Baked knobs: {}
import { useMemo } from "react";
import createPiece from "./ruins-buried-library.mjs";
export function Piece() {
const object = useMemo(() => createPiece(), []);
return <primitive object={object} dispose={null} />;
}Instructions; not yet tested on this engine · The check covers this configuration's GLB geometry in three.js, shared by R3F; not a framework render or an animated rig.
Export the GLB, save the file into your Godot project and let the editor import it. This is an import recipe, not a checked engine result.
# Record: /api/kits/ruins-buried-library
# Baked knobs: {}
# Requires ruins-buried-library.glb from the GLB file tab.
var piece = preload("res://models/ruins-buried-library.glb").instantiate()
add_child(piece)Instructions; not yet tested on this engine · No engine import proof is claimed.
Export the GLB, place the file in StreamingAssets and install glTFast. Call this method from an existing MonoBehaviour; keep Unity's metre scale.
// Record: /api/kits/ruins-buried-library
// Baked knobs: {}
// Requires ruins-buried-library.glb from the GLB file tab.
async System.Threading.Tasks.Task LoadPiece() {
var gltf = new GLTFast.GltfImport();
var path = System.IO.Path.Combine(
UnityEngine.Application.streamingAssetsPath, "ruins-buried-library.glb");
if (await gltf.Load(new System.Uri(path).AbsoluteUri))
await gltf.InstantiateMainSceneAsync(transform);
else UnityEngine.Debug.LogError("Meshsmiths import failed");
}Instructions; not yet tested on this engine · No engine import proof is claimed.
Read our brief, then ask the HTTP tool bridge for the record. The bridge handles tools/call; full MCP sessions and editor clients have not been tested.
BASE=""
# Preserve these knob values: {}
curl -fsS "$BASE/prompt.txt"
curl -fsS -X POST "$BASE/api/mcp" -H 'Content-Type: application/json' -d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{"name":"get_kit","arguments":{"id":"ruins-buried-library"}}}'Instructions; not yet tested on this engine · HTTP bridge only, not a full MCP client integration.
HTTP bridge documentation · Our agent brief · Read the real record
Snapshot exports keep current knobs and visibility, but not animations. Public inspection does not grant distribution rights. Read the licence.
Only what is counted or checked for this kit is listed here.
Every part of the kit, 22 in all, with its triangle count and showcase tier.
Environments164 tris
Props244 tris
Props316 tris
Props180 tris
Props340 tris
Props380 tris
Environments140 tris
Environments408 tris
Environments292 tris
Environments228 tris
Props260 tris
Props300 tris
Environments264 tris
Environments460 tris

Props22,802 tris

Props19,472 tris

Props8,802 tris

Props11,136 tris

Props11,083 tris

Props11,590 tris

Props10,113 tris

Characters15,216 tris