{"id":"dungeon-crew","title":"Dungeon crew","status":"published","line":"Characters","blurb":"Two rigged crewmates. No terrain.","parts":[{"id":"torchbearer","title":"Torchbearer","line":"Characters","genre":"Fantasy","factoryKey":"torchbearer","triangles":1184,"kit":"dungeon-crew","blurb":"Rigged crew. Idle / Walk / Strike. Craft-bar candidate.","size_m":{"x":0.62,"y":1.78,"z":0.4},"palette":["#6e3129","#b07c2a","#3f3e46"],"has_rig":true,"remixable":true,"has_night":true,"has_ik":false,"knobs":[{"name":"colorway","type":"choice","default":"crimson","label":"Colorway","describe":"A palette made for this piece.","options":["crimson","forest","ash"]},{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"How battered it looks. On a kit, pick one wear for the whole scene.","options":["kept","weathered","derelict"],"affects":"geometry"},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Stretch it taller or shorter.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"crimson":{"colorway":"crimson"},"forest":{"colorway":"forest"},"ash":{"colorway":"ash"}},"hallmarks":["library-bar","craft-bar"],"provenance":[{"k":"lane","v":"B · procedural"},{"k":"ai","v":"none — authored factory"},{"k":"gate","v":"library bar + craft bar"}]},{"id":"shieldmaiden","title":"Shieldmaiden","line":"Characters","genre":"Fantasy","factoryKey":"shieldmaiden","triangles":1206,"kit":"dungeon-crew","blurb":"Rigged crew. Same skeleton as the torchbearer.","size_m":{"x":0.68,"y":1.76,"z":0.42},"palette":["#2f4a44","#c9922f","#3f3e46"],"has_rig":true,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"colorway","type":"choice","default":"teal","label":"Colorway","describe":"A palette made for this piece.","options":["teal","crimson","ash"]},{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"How battered it looks. On a kit, pick one wear for the whole scene.","options":["kept","weathered","derelict"],"affects":"geometry"},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Stretch it taller or shorter.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"teal":{"colorway":"teal"},"crimson":{"colorway":"crimson"},"ash":{"colorway":"ash"}},"hallmarks":["library-bar","craft-bar"],"provenance":[{"k":"lane","v":"B · procedural"},{"k":"ai","v":"none — authored factory"},{"k":"gate","v":"library bar + craft bar"}]},{"id":"dungeon-crew-locksmith","title":"Locksmith at work","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-locksmith","kit":"dungeon-crew","blurb":"Crouching lock specialist with a visible pick, open key wallet and floor-supported tool tray, not a second torchbearer. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":780,"size_m":{"x":1.2452545619840902,"y":1.4100000000000001,"z":1.1975},"palette":["#2a2a30","#3f3e46","#6b4a32","#b07c2a","#2f4a44","#c6bfb0","#585863","#453521","#5c4630"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-ropekeeper","title":"Ropekeeper belayer","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-ropekeeper","kit":"dungeon-crew","blurb":"Braced belayer with a hip harness, coiled rope, hand-held running line and a visibly closed anchor carabiner. No rope simulation. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1104,"size_m":{"x":1.0585378542070432,"y":1.98,"z":0.79},"palette":["#2a2a30","#6b4a32","#6e3129","#b07c2a","#c6bfb0","#585863","#453521","#3f3e46"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-field-medic","title":"Kneeling field medic","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-field-medic","kit":"dungeon-crew","blurb":"Low triage pose with both hands feeding a bandage roll over a supported open partition satchel. No healing or rig claim. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":616,"size_m":{"x":0.9254613081560563,"y":1.4449999999999998,"z":1.407},"palette":["#6b4a32","#2a2a30","#2f4a44","#c6bfb0","#453521","#5c4630","#b07c2a"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-map-reader","title":"Seated map reader","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-map-reader","kit":"dungeon-crew","blurb":"Seated navigator on a load-bearing folding stool, with a spread lap map, compass bezel and weighted folio. Static chart markings are geometry, not text. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":772,"size_m":{"x":1.0826570940986064,"y":1.4549999999999998,"z":0.8559155238105524},"palette":["#2a2a30","#6b4a32","#5c4630","#453521","#b07c2a","#6e3129","#c6bfb0","#2f4a44"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-shoring-carpenter","title":"Shoring carpenter","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-shoring-carpenter","kit":"dungeon-crew","blurb":"Broad stance and leather shoulder pad carry a real brace timber; a mallet, wedge wallet and work apron identify repair duties rather than combat. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":552,"size_m":{"x":1.1826433334540865,"y":2.02,"z":1.68},"palette":["#2a2a30","#6b4a32","#2f4a44","#453521","#c6bfb0","#5c4630","#3f3e46","#6e3129"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-winch-tender","title":"Haul winch tender","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-winch-tender","kit":"dungeon-crew","blurb":"Forward-leant haul specialist with shoulder yoke and guarded wrists, braced at a hand-cranked drum. The crank is authored in rest pose, not animated. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":704,"size_m":{"x":1.0980679296985731,"y":1.805,"z":1.31},"palette":["#2a2a30","#6b4a32","#6e3129","#453521","#3f3e46","#5c4630","#585863","#c6bfb0"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-relic-custodian","title":"Relic custodian","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-relic-custodian","kit":"dungeon-crew","blurb":"Careful carrier cradles a padded, open transport frame with a protected relic and strapped document tube; no magic, light or delivery clearance is implied. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":812,"size_m":{"x":0.9623761715827072,"y":1.95,"z":0.8300000000000001},"palette":["#2a2a30","#6b4a32","#2f4a44","#c6bfb0","#453521","#6e3129","#5c4630","#b07c2a","#3f3e46"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-camp-cook","title":"Expedition camp cook","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-camp-cook","kit":"dungeon-crew","blurb":"Aproned cook lifts the lid of a grounded pot while holding a long ladle. The pot has a genuine open annular wall, separate base and visible contents; no heat simulation. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1664,"size_m":{"x":1.5708253175473055,"y":1.885,"z":1.28},"palette":["#2a2a30","#6b4a32","#6e3129","#c6bfb0","#5c4630","#3f3e46","#585863","#453521"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-quartermaster","title":"Seated stores quartermaster","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-quartermaster","kit":"dungeon-crew","blurb":"A stool-supported tally keeper checks an open divided stores crate, using a lap ledger and a hand-held counting stylus; distinct from the navigator and cook. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1204,"size_m":{"x":1.5353496024042892,"y":1.44,"z":0.915},"palette":["#2a2a30","#6b4a32","#5c4630","#453521","#2f4a44","#c6bfb0","#b07c2a"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-door-breacher","title":"Door breacher at the pry bar","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-door-breacher","kit":"dungeon-crew","blurb":"A braced dungeon breacher demonstrates static leverage: a forged bar crosses a clear saddle fulcrum, dives under a tipped threshold slab and lifts only the near edge while the far edge stays grounded. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":676,"size_m":{"x":1.4500000000000002,"y":1.81,"z":2.6125},"palette":["#2a2a30","#6b4a32","#6e3129","#3f3e46","#585863","#453521","#c6bfb0"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-transit-surveyor","title":"Tripod transit surveyor","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-transit-surveyor","kit":"dungeon-crew","blurb":"An upright survey specialist adjusts a faceted brass transit on a spread three-foot stand, with an enclosed hollow barrel, touched focus and leveling controls, plumb bob and no optical or tracking simulation. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1376,"size_m":{"x":1.03,"y":1.94,"z":1.5899999999999999},"palette":["#2a2a30","#2f4a44","#6b4a32","#c6bfb0","#5c4630","#3f3e46","#b07c2a","#c9922f","#453521"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-listening-scout","title":"One-knee listening scout","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-listening-scout","kit":"dungeon-crew","blurb":"A lowered scout presses an open listening trumpet toward a freestanding test pier while the other hand braces on the stone. Split kneeling posture and acoustic equipment are static, with no sensing claim. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":796,"size_m":{"x":0.9746450661368327,"y":1.465,"z":1.69},"palette":["#6b4a32","#2a2a30","#2f4a44","#c6bfb0","#3f3e46","#585863","#b07c2a","#453521"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-lantern-servicer","title":"Cross-legged lantern servicer","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-lantern-servicer","kit":"dungeon-crew","blurb":"A cross-legged technician adjusts an unlit open cage lantern on a low repair board. Separated cage ribs, wick cup, hinge and raised service hatch expose the working volume; no light source is claimed. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":752,"size_m":{"x":0.97,"y":1.165,"z":1.2265783646659365},"palette":["#2a2a30","#6b4a32","#453521","#6e3129","#c6bfb0","#585863","#5c4630","#3f3e46","#b07c2a"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-rubble-hauler","title":"Loaded barrow hauler","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-rubble-hauler","kit":"dungeon-crew","blurb":"A forward-leaning hauler grips two barrow handles behind a single wheel, with a braced open tray containing separately faceted rubble. Rest pose has wheel and boots on the ground, not simulated cargo. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1032,"size_m":{"x":1.1307698796436707,"y":1.7725000000000002,"z":2.345},"palette":["#2a2a30","#6b4a32","#2f4a44","#c6bfb0","#5c4630","#453521","#585863","#3f3e46","#6e3129"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-inscription-recorder","title":"Kneeling inscription recorder","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-inscription-recorder","kit":"dungeon-crew","blurb":"A kneeling epigrapher holds a parchment sheet against a backed tablet and rubs it with a broad charcoal block. The sheet is visually unlettered; no translated text, magic or discovery claim. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":556,"size_m":{"x":1.2906343204210962,"y":1.4999367854138264,"z":1.705},"palette":["#6b4a32","#2a2a30","#6e3129","#c6bfb0","#585863","#3f3e46","#b07c2a","#453521"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"dungeon-crew-air-assayer","title":"Bellows air-assay attendant","line":"Characters","genre":"Low-poly dungeon expedition","factoryKey":"dungeon-crew-air-assayer","kit":"dungeon-crew","blurb":"An attendant at a compact sampling stand holds the bellows top and an open funnel. Exposed pleats, nozzle, collection vial and grounded stand explain a static sample setup; not a gas detector or breathing apparatus. Static procedural character; no rig or clips. Metre scale, ground origin; wear and tallness use the shared factory.","triangles":1036,"size_m":{"x":0.9913497731032792,"y":1.8925,"z":1.305},"palette":["#2a2a30","#6b4a32","#2f4a44","#453521","#c6bfb0","#5c4630","#b07c2a"],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the authored materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"source","v":"Original procedural recipe · catalogue expansion 2026-10-01"},{"k":"construction","v":"Named low-poly components · no imported artwork"},{"k":"delivery","v":"Browser preview; release and engine imports unverified"}]},{"id":"msh_treasure_chest","title":"Treasure chest","line":"Props","genre":"Dungeon crew","factoryKey":"msh_treasure_chest","triangles":19472,"kit":"dungeon-crew","blurb":"Ornate wooden treasure chest with brass fittings, the lid open, overflowing with gold coins, a jewelled goblet and a crown.","size_m":{"x":0.7,"y":0.7,"z":0.49},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_treasure_chest/preview/still.webp","hasGlb":true},{"id":"msh_wooden_chest","title":"Iron-bound chest","line":"Props","genre":"Fortress garrison barracks","factoryKey":"msh_wooden_chest","triangles":9516,"kit":"fortress-barracks","blurb":"Closed iron-bound wooden storage chest with a padlock and leather handles.","size_m":{"x":0.87,"y":0.6,"z":0.63},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_wooden_chest/preview/still.webp","hasGlb":true},{"id":"msh_wall_torch","title":"Wall torch","line":"Props","genre":"Crypt passage","factoryKey":"msh_wall_torch","triangles":6923,"kit":"ruins-crypt-passage","blurb":"Burning wooden torch in an iron wall bracket.","size_m":{"x":0.26,"y":0.7,"z":0.43},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_wall_torch/preview/still.webp","hasGlb":true},{"id":"msh_weapon_rack","title":"Weapon rack","line":"Props","genre":"Fortress garrison barracks","factoryKey":"msh_weapon_rack","triangles":11396,"kit":"fortress-barracks","blurb":"Wooden weapon rack holding swords, spears and a round shield.","size_m":{"x":1.66,"y":1.7,"z":0.7},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_weapon_rack/preview/still.webp","hasGlb":true},{"id":"msh_training_dummy","title":"Training dummy","line":"Props","genre":"Fortress garrison barracks","factoryKey":"msh_training_dummy","triangles":11990,"kit":"fortress-barracks","blurb":"Straw training dummy on a wooden post with a sack head and a wooden shield.","size_m":{"x":1.1,"y":1.8,"z":0.64},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_training_dummy/preview/still.webp","hasGlb":true},{"id":"msh_cauldron","title":"Cauldron","line":"Props","genre":"Scholar alchemical laboratory","factoryKey":"msh_cauldron","triangles":10179,"kit":"scholar-alchemical-laboratory","blurb":"Black iron cauldron on short legs with green bubbling liquid.","size_m":{"x":1.4,"y":1,"z":1.41},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_cauldron/preview/still.webp","hasGlb":true},{"id":"msh_sarcophagus","title":"Sarcophagus","line":"Props","genre":"Crypt passage","factoryKey":"msh_sarcophagus","triangles":10081,"kit":"ruins-crypt-passage","blurb":"Carved stone sarcophagus with a knight effigy on the lid.","size_m":{"x":1.97,"y":1.1,"z":1.12},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_sarcophagus/preview/still.webp","hasGlb":true},{"id":"msh_altar","title":"Ruined altar","line":"Props","genre":"Temple courtyard","factoryKey":"msh_altar","triangles":11316,"kit":"ruins-temple-courtyard","blurb":"Ancient stone altar with carved runes and candles.","size_m":{"x":1.47,"y":1.3,"z":1.3},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_altar/preview/still.webp","hasGlb":true},{"id":"msh_crystal_cluster","title":"Crystal cluster","line":"Props","genre":"Rock salt hall","factoryKey":"msh_crystal_cluster","triangles":7702,"kit":"mining-salt-hall","blurb":"Cluster of glowing pale pink salt crystals growing from a rock.","size_m":{"x":1.2,"y":1.2,"z":1.07},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_crystal_cluster/preview/still.webp","hasGlb":true},{"id":"msh_sword_in_stone","title":"Sword in stone","line":"Props","genre":"Temple courtyard","factoryKey":"msh_sword_in_stone","triangles":6599,"kit":"ruins-temple-courtyard","blurb":"Old sword stuck in a mossy carved stone with faint glowing runes.","size_m":{"x":0.9,"y":1.6,"z":0.89},"palette":[],"has_rig":false,"remixable":true,"has_night":false,"has_ik":false,"knobs":[{"name":"wear","type":"choice","default":"kept","label":"Wear","describe":"Darken the painted materials without changing geometry.","options":["kept","weathered","derelict"]},{"name":"tallness","type":"range","default":1,"label":"Tallness","describe":"Scale height while keeping the base on the ground.","min":0.85,"max":1.2,"step":0.01,"affects":"geometry"},{"name":"proportion","type":"range","default":1,"label":"Width / depth","describe":"Slim to broad. Scales the whole footprint without changing topology or rig weights.","min":0.6,"max":1.5,"step":0.05,"group":"Shape","affects":"geometry","optional":true},{"name":"remixPalette","type":"choice","default":"original","label":"Palette swap","describe":"Original, warm ember, forest, ocean, porcelain or violet. Recolours materials locally; no new files needed.","options":["original","ember","forest","ocean","porcelain","violet"],"group":"Colour","affects":"material","optional":true},{"name":"finish","type":"choice","default":"original","label":"Finish","describe":"Keep the original or switch to matte, satin, metallic, painted or stylised surfaces.","options":["original","matte","satin","metallic","painted","stylised"],"group":"Material","affects":"material","optional":true},{"name":"age","type":"range","default":0,"label":"Age","describe":"Clean (0), weathered (0.5), ruined (1): faded colour, rough surfaces, mottling and darkened edges.","min":0,"max":1,"step":0.05,"group":"Wear","affects":"material","optional":true},{"name":"previewLight","type":"choice","default":"studio","label":"Lighting preset","describe":"Day, dusk, night or neutral studio. Preview only; lighting is not baked into your model.","options":["day","dusk","night","studio"],"group":"Light","affects":"preview","optional":true}],"presets":{"kept":{"wear":"kept","tallness":1},"weathered":{"wear":"weathered","tallness":1}},"hallmarks":[],"provenance":[{"k":"lane","v":"A · Meshy image-to-3D from a Tripo concept"},{"k":"textures","v":"PBR · base colour, normal, metal-rough · 1024px webp"},{"k":"delivery","v":"Browser preview; engine imports unverified"}],"cover":"/bank/props/msh_sword_in_stone/preview/still.webp","hasGlb":true}],"usage":{"grid_m":1,"scene_wide_knobs":[{"knob":"wear","values":["kept","weathered","derelict"],"rule":"one value per scene"}],"same_knob_different_values":[{"knob":"colorway"}],"has_terrain":false}}